v1.js 3.2 KB

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  1. // Unique ID creation requires a high quality random # generator. We feature
  2. // detect to determine the best RNG source, normalizing to a function that
  3. // returns 128-bits of randomness, since that's what's usually required
  4. var rng = require('./lib/rng');
  5. var bytesToUuid = require('./lib/bytesToUuid');
  6. // **`v1()` - Generate time-based UUID**
  7. //
  8. // Inspired by https://github.com/LiosK/UUID.js
  9. // and http://docs.python.org/library/uuid.html
  10. // random #'s we need to init node and clockseq
  11. var _seedBytes = rng();
  12. // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
  13. var _nodeId = [
  14. _seedBytes[0] | 0x01,
  15. _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]
  16. ];
  17. // Per 4.2.2, randomize (14 bit) clockseq
  18. var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff;
  19. // Previous uuid creation time
  20. var _lastMSecs = 0, _lastNSecs = 0;
  21. // See https://github.com/broofa/node-uuid for API details
  22. function v1(options, buf, offset) {
  23. var i = buf && offset || 0;
  24. var b = buf || [];
  25. options = options || {};
  26. var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq;
  27. // UUID timestamps are 100 nano-second units since the Gregorian epoch,
  28. // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so
  29. // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
  30. // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
  31. var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime();
  32. // Per 4.2.1.2, use count of uuid's generated during the current clock
  33. // cycle to simulate higher resolution clock
  34. var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1;
  35. // Time since last uuid creation (in msecs)
  36. var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000;
  37. // Per 4.2.1.2, Bump clockseq on clock regression
  38. if (dt < 0 && options.clockseq === undefined) {
  39. clockseq = clockseq + 1 & 0x3fff;
  40. }
  41. // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
  42. // time interval
  43. if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {
  44. nsecs = 0;
  45. }
  46. // Per 4.2.1.2 Throw error if too many uuids are requested
  47. if (nsecs >= 10000) {
  48. throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');
  49. }
  50. _lastMSecs = msecs;
  51. _lastNSecs = nsecs;
  52. _clockseq = clockseq;
  53. // Per 4.1.4 - Convert from unix epoch to Gregorian epoch
  54. msecs += 12219292800000;
  55. // `time_low`
  56. var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
  57. b[i++] = tl >>> 24 & 0xff;
  58. b[i++] = tl >>> 16 & 0xff;
  59. b[i++] = tl >>> 8 & 0xff;
  60. b[i++] = tl & 0xff;
  61. // `time_mid`
  62. var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;
  63. b[i++] = tmh >>> 8 & 0xff;
  64. b[i++] = tmh & 0xff;
  65. // `time_high_and_version`
  66. b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
  67. b[i++] = tmh >>> 16 & 0xff;
  68. // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
  69. b[i++] = clockseq >>> 8 | 0x80;
  70. // `clock_seq_low`
  71. b[i++] = clockseq & 0xff;
  72. // `node`
  73. var node = options.node || _nodeId;
  74. for (var n = 0; n < 6; ++n) {
  75. b[i + n] = node[n];
  76. }
  77. return buf ? buf : bytesToUuid(b);
  78. }
  79. module.exports = v1;