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- 'use strict';
- exports.__esModule = true;
- var _button = require('../button.js');
- var _button2 = _interopRequireDefault(_button);
- var _component = require('../component.js');
- var _component2 = _interopRequireDefault(_component);
- function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
- function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
- function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
- * @file fullscreen-toggle.js
- */
- /**
- * Toggle fullscreen video
- *
- * @extends Button
- */
- var FullscreenToggle = function (_Button) {
- _inherits(FullscreenToggle, _Button);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function FullscreenToggle(player, options) {
- _classCallCheck(this, FullscreenToggle);
- var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));
- _this.on(player, 'fullscreenchange', _this.handleFullscreenChange);
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this);
- };
- /**
- * Handles fullscreenchange on the player and change control text accordingly.
- *
- * @param {EventTarget~Event} [event]
- * The {@link Player#fullscreenchange} event that caused this function to be
- * called.
- *
- * @listens Player#fullscreenchange
- */
- FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) {
- if (this.player_.isFullscreen()) {
- this.controlText('Non-Fullscreen');
- } else {
- this.controlText('Fullscreen');
- }
- };
- /**
- * This gets called when an `FullscreenToggle` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- FullscreenToggle.prototype.handleClick = function handleClick(event) {
- if (!this.player_.isFullscreen()) {
- this.player_.requestFullscreen();
- } else {
- this.player_.exitFullscreen();
- }
- };
- return FullscreenToggle;
- }(_button2['default']);
- /**
- * The text that should display over the `FullscreenToggle`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- FullscreenToggle.prototype.controlText_ = 'Fullscreen';
- _component2['default'].registerComponent('FullscreenToggle', FullscreenToggle);
- exports['default'] = FullscreenToggle;
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