'use strict'; exports.__esModule = true; var _tech = require('./tech'); var _tech2 = _interopRequireDefault(_tech); var _dom = require('../utils/dom.js'); var Dom = _interopRequireWildcard(_dom); var _url = require('../utils/url.js'); var Url = _interopRequireWildcard(_url); var _timeRanges = require('../utils/time-ranges.js'); var _flashRtmp = require('./flash-rtmp'); var _flashRtmp2 = _interopRequireDefault(_flashRtmp); var _component = require('../component'); var _component2 = _interopRequireDefault(_component); var _window = require('global/window'); var _window2 = _interopRequireDefault(_window); var _obj = require('../utils/obj'); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file flash.js * VideoJS-SWF - Custom Flash Player with HTML5-ish API * https://github.com/zencoder/video-js-swf * Not using setupTriggers. Using global onEvent func to distribute events */ var navigator = _window2['default'].navigator; /** * Flash Media Controller - Wrapper for Flash Media API * * @mixes FlashRtmpDecorator * @mixes Tech~SouceHandlerAdditions * @extends Tech */ var Flash = function (_Tech) { _inherits(Flash, _Tech); /** * Create an instance of this Tech. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} ready * Callback function to call when the `Flash` Tech is ready. */ function Flash(options, ready) { _classCallCheck(this, Flash); // Set the source when ready var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready)); if (options.source) { _this.ready(function () { this.setSource(options.source); }, true); } // Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers // This allows resetting the playhead when we catch the reload if (options.startTime) { _this.ready(function () { this.load(); this.play(); this.currentTime(options.startTime); }, true); } // Add global window functions that the swf expects // A 4.x workflow we weren't able to solve for in 5.0 // because of the need to hard code these functions // into the swf for security reasons _window2['default'].videojs = _window2['default'].videojs || {}; _window2['default'].videojs.Flash = _window2['default'].videojs.Flash || {}; _window2['default'].videojs.Flash.onReady = Flash.onReady; _window2['default'].videojs.Flash.onEvent = Flash.onEvent; _window2['default'].videojs.Flash.onError = Flash.onError; _this.on('seeked', function () { this.lastSeekTarget_ = undefined; }); return _this; } /** * Create the `Flash` Tech's DOM element. * * @return {Element} * The element that gets created. */ Flash.prototype.createEl = function createEl() { var options = this.options_; // If video.js is hosted locally you should also set the location // for the hosted swf, which should be relative to the page (not video.js) // Otherwise this adds a CDN url. // The CDN also auto-adds a swf URL for that specific version. if (!options.swf) { var ver = '5.3.0'; options.swf = '//vjs.zencdn.net/swf/' + ver + '/video-js.swf'; } // Generate ID for swf object var objId = options.techId; // Merge default flashvars with ones passed in to init var flashVars = (0, _obj.assign)({ // SWF Callback Functions readyFunction: 'videojs.Flash.onReady', eventProxyFunction: 'videojs.Flash.onEvent', errorEventProxyFunction: 'videojs.Flash.onError', // Player Settings autoplay: options.autoplay, preload: options.preload, loop: options.loop, muted: options.muted }, options.flashVars); // Merge default parames with ones passed in var params = (0, _obj.assign)({ // Opaque is needed to overlay controls, but can affect playback performance wmode: 'opaque', // Using bgcolor prevents a white flash when the object is loading bgcolor: '#000000' }, options.params); // Merge default attributes with ones passed in var attributes = (0, _obj.assign)({ // Both ID and Name needed or swf to identify itself id: objId, name: objId, 'class': 'vjs-tech' }, options.attributes); this.el_ = Flash.embed(options.swf, flashVars, params, attributes); this.el_.tech = this; return this.el_; }; /** * Called by {@link Player#play} to play using the `Flash` `Tech`. */ Flash.prototype.play = function play() { if (this.ended()) { this.setCurrentTime(0); } this.el_.vjs_play(); }; /** * Called by {@link Player#pause} to pause using the `Flash` `Tech`. */ Flash.prototype.pause = function pause() { this.el_.vjs_pause(); }; /** * A getter/setter for the `Flash` Tech's source object. * > Note: Please use {@link Flash#setSource} * * @param {Tech~SourceObject} [src] * The source object you want to set on the `Flash` techs. * * @return {Tech~SourceObject|undefined} * - The current source object when a source is not passed in. * - undefined when setting * * @deprecated Since version 5. */ Flash.prototype.src = function src(_src) { if (_src === undefined) { return this.currentSrc(); } // Setting src through `src` not `setSrc` will be deprecated return this.setSrc(_src); }; /** * A getter/setter for the `Flash` Tech's source object. * * @param {Tech~SourceObject} [src] * The source object you want to set on the `Flash` techs. * * @return {Tech~SourceObject|undefined} * - The current source object when a source is not passed in. * - undefined when setting */ Flash.prototype.setSrc = function setSrc(src) { var _this2 = this; // Make sure source URL is absolute. src = Url.getAbsoluteURL(src); this.el_.vjs_src(src); // Currently the SWF doesn't autoplay if you load a source later. // e.g. Load player w/ no source, wait 2s, set src. if (this.autoplay()) { this.setTimeout(function () { return _this2.play(); }, 0); } }; /** * Indicates whether the media is currently seeking to a new position or not. * * @return {boolean} * - True if seeking to a new position * - False otherwise */ Flash.prototype.seeking = function seeking() { return this.lastSeekTarget_ !== undefined; }; /** * Returns the current time in seconds that the media is at in playback. * * @param {number} time * Current playtime of the media in seconds. */ Flash.prototype.setCurrentTime = function setCurrentTime(time) { var seekable = this.seekable(); if (seekable.length) { // clamp to the current seekable range time = time > seekable.start(0) ? time : seekable.start(0); time = time < seekable.end(seekable.length - 1) ? time : seekable.end(seekable.length - 1); this.lastSeekTarget_ = time; this.trigger('seeking'); this.el_.vjs_setProperty('currentTime', time); _Tech.prototype.setCurrentTime.call(this); } }; /** * Get the current playback time in seconds * * @return {number} * The current time of playback in seconds. */ Flash.prototype.currentTime = function currentTime() { // when seeking make the reported time keep up with the requested time // by reading the time we're seeking to if (this.seeking()) { return this.lastSeekTarget_ || 0; } return this.el_.vjs_getProperty('currentTime'); }; /** * Get the current source * * @method currentSrc * @return {Tech~SourceObject} * The current source */ Flash.prototype.currentSrc = function currentSrc() { if (this.currentSource_) { return this.currentSource_.src; } return this.el_.vjs_getProperty('currentSrc'); }; /** * Get the total duration of the current media. * * @return {number} 8 The total duration of the current media. */ Flash.prototype.duration = function duration() { if (this.readyState() === 0) { return NaN; } var duration = this.el_.vjs_getProperty('duration'); return duration >= 0 ? duration : Infinity; }; /** * Load media into Tech. */ Flash.prototype.load = function load() { this.el_.vjs_load(); }; /** * Get the poster image that was set on the tech. */ Flash.prototype.poster = function poster() { this.el_.vjs_getProperty('poster'); }; /** * Poster images are not handled by the Flash tech so make this is a no-op. */ Flash.prototype.setPoster = function setPoster() {}; /** * Determine the time ranges that can be seeked to in the media. * * @return {TimeRange} * Returns the time ranges that can be seeked to. */ Flash.prototype.seekable = function seekable() { var duration = this.duration(); if (duration === 0) { return (0, _timeRanges.createTimeRange)(); } return (0, _timeRanges.createTimeRange)(0, duration); }; /** * Get and create a `TimeRange` object for buffering. * * @return {TimeRange} * The time range object that was created. */ Flash.prototype.buffered = function buffered() { var ranges = this.el_.vjs_getProperty('buffered'); if (ranges.length === 0) { return (0, _timeRanges.createTimeRange)(); } return (0, _timeRanges.createTimeRange)(ranges[0][0], ranges[0][1]); }; /** * Get fullscreen support - * * Flash does not allow fullscreen through javascript * so this always returns false. * * @return {boolean} * The Flash tech does not support fullscreen, so it will always return false. */ Flash.prototype.supportsFullScreen = function supportsFullScreen() { // Flash does not allow fullscreen through javascript return false; }; /** * Flash does not allow fullscreen through javascript * so this always returns false. * * @return {boolean} * The Flash tech does not support fullscreen, so it will always return false. */ Flash.prototype.enterFullScreen = function enterFullScreen() { return false; }; return Flash; }(_tech2['default']); // Create setters and getters for attributes var _api = Flash.prototype; var _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(','); var _readOnly = 'networkState,readyState,initialTime,startOffsetTime,paused,ended,videoWidth,videoHeight'.split(','); function _createSetter(attr) { var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1); _api['set' + attrUpper] = function (val) { return this.el_.vjs_setProperty(attr, val); }; } function _createGetter(attr) { _api[attr] = function () { return this.el_.vjs_getProperty(attr); }; } // Create getter and setters for all read/write attributes for (var i = 0; i < _readWrite.length; i++) { _createGetter(_readWrite[i]); _createSetter(_readWrite[i]); } // Create getters for read-only attributes for (var _i = 0; _i < _readOnly.length; _i++) { _createGetter(_readOnly[_i]); } /** ------------------------------ Getters ------------------------------ **/ /** * Get the value of `rtmpConnection` from the swf. * * @method Flash#rtmpConnection * @return {string} * The current value of `rtmpConnection` on the swf. */ /** * Get the value of `rtmpStream` from the swf. * * @method Flash#rtmpStream * @return {string} * The current value of `rtmpStream` on the swf. */ /** * Get the value of `preload` from the swf. `preload` indicates * what should download before the media is interacted with. It can have the following * values: * - none: nothing should be downloaded * - metadata: poster and the first few frames of the media may be downloaded to get * media dimensions and other metadata * - auto: allow the media and metadata for the media to be downloaded before * interaction * * @method Flash#preload * @return {string} * The value of `preload` from the swf. Will be 'none', 'metadata', * or 'auto'. */ /** * Get the value of `defaultPlaybackRate` from the swf. * * @method Flash#defaultPlaybackRate * @return {number} * The current value of `defaultPlaybackRate` on the swf. */ /** * Get the value of `playbackRate` from the swf. `playbackRate` indicates * the rate at which the media is currently playing back. Examples: * - if playbackRate is set to 2, media will play twice as fast. * - if playbackRate is set to 0.5, media will play half as fast. * * @method Flash#playbackRate * @return {number} * The value of `playbackRate` from the swf. A number indicating * the current playback speed of the media, where 1 is normal speed. */ /** * Get the value of `autoplay` from the swf. `autoplay` indicates * that the media should start to play as soon as the page is ready. * * @method Flash#autoplay * @return {boolean} * - The value of `autoplay` from the swf. * - True indicates that the media ashould start as soon as the page loads. * - False indicates that the media should not start as soon as the page loads. */ /** * Get the value of `loop` from the swf. `loop` indicates * that the media should return to the start of the media and continue playing once * it reaches the end. * * @method Flash#loop * @return {boolean} * - The value of `loop` from the swf. * - True indicates that playback should seek back to start once * the end of a media is reached. * - False indicates that playback should not loop back to the start when the * end of the media is reached. */ /** * Get the value of `mediaGroup` from the swf. * * @method Flash#mediaGroup * @return {string} * The current value of `mediaGroup` on the swf. */ /** * Get the value of `controller` from the swf. * * @method Flash#controller * @return {string} * The current value of `controller` on the swf. */ /** * Get the value of `controls` from the swf. `controls` indicates * whether the native flash controls should be shown or hidden. * * @method Flash#controls * @return {boolean} * - The value of `controls` from the swf. * - True indicates that native controls should be showing. * - False indicates that native controls should be hidden. */ /** * Get the value of the `volume` from the swf. `volume` indicates the current * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and * so on. * * @method Flash#volume * @return {number} * The volume percent as a decimal. Value will be between 0-1. */ /** * Get the value of the `muted` from the swf. `muted` indicates the current * audio level should be silent. * * @method Flash#muted * @return {boolean} * - True if the audio should be set to silent * - False otherwise */ /** * Get the value of `defaultMuted` from the swf. `defaultMuted` indicates * whether the media should start muted or not. Only changes the default state of the * media. `muted` and `defaultMuted` can have different values. `muted` indicates the * current state. * * @method Flash#defaultMuted * @return {boolean} * - The value of `defaultMuted` from the swf. * - True indicates that the media should start muted. * - False indicates that the media should not start muted. */ /** * Get the value of `networkState` from the swf. `networkState` indicates * the current network state. It returns an enumeration from the following list: * - 0: NETWORK_EMPTY * - 1: NEWORK_IDLE * - 2: NETWORK_LOADING * - 3: NETWORK_NO_SOURCE * * @method Flash#networkState * @return {number} * The value of `networkState` from the swf. This will be a number * from the list in the description. */ /** * Get the value of `readyState` from the swf. `readyState` indicates * the current state of the media element. It returns an enumeration from the * following list: * - 0: HAVE_NOTHING * - 1: HAVE_METADATA * - 2: HAVE_CURRENT_DATA * - 3: HAVE_FUTURE_DATA * - 4: HAVE_ENOUGH_DATA * * @method Flash#readyState * @return {number} * The value of `readyState` from the swf. This will be a number * from the list in the description. */ /** * Get the value of `readyState` from the swf. `readyState` indicates * the current state of the media element. It returns an enumeration from the * following list: * - 0: HAVE_NOTHING * - 1: HAVE_METADATA * - 2: HAVE_CURRENT_DATA * - 3: HAVE_FUTURE_DATA * - 4: HAVE_ENOUGH_DATA * * @method Flash#readyState * @return {number} * The value of `readyState` from the swf. This will be a number * from the list in the description. */ /** * Get the value of `initialTime` from the swf. * * @method Flash#initialTime * @return {number} * The `initialTime` proprety on the swf. */ /** * Get the value of `startOffsetTime` from the swf. * * @method Flash#startOffsetTime * @return {number} * The `startOffsetTime` proprety on the swf. */ /** * Get the value of `paused` from the swf. `paused` indicates whether the swf * is current paused or not. * * @method Flash#paused * @return {boolean} * The value of `paused` from the swf. */ /** * Get the value of `ended` from the swf. `ended` indicates whether * the media has reached the end or not. * * @method Flash#ended * @return {boolean} * - True indicates that the media has ended. * - False indicates that the media has not ended. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended} */ /** * Get the value of `videoWidth` from the swf. `videoWidth` indicates * the current width of the media in css pixels. * * @method Flash#videoWidth * @return {number} * The value of `videoWidth` from the swf. This will be a number * in css pixels. */ /** * Get the value of `videoHeight` from the swf. `videoHeigth` indicates * the current height of the media in css pixels. * * @method Flassh.prototype.videoHeight * @return {number} * The value of `videoHeight` from the swf. This will be a number * in css pixels. */ /** ------------------------------ Setters ------------------------------ **/ /** * Set the value of `rtmpConnection` on the swf. * * @method Flash#setRtmpConnection * @param {string} rtmpConnection * New value to set the `rtmpConnection` property to. */ /** * Set the value of `rtmpStream` on the swf. * * @method Flash#setRtmpStream * @param {string} rtmpStream * New value to set the `rtmpStream` property to. */ /** * Set the value of `preload` on the swf. `preload` indicates * what should download before the media is interacted with. It can have the following * values: * - none: nothing should be downloaded * - metadata: poster and the first few frames of the media may be downloaded to get * media dimensions and other metadata * - auto: allow the media and metadata for the media to be downloaded before * interaction * * @method Flash#setPreload * @param {string} preload * The value of `preload` to set on the swf. Should be 'none', 'metadata', * or 'auto'. */ /** * Set the value of `defaultPlaybackRate` on the swf. * * @method Flash#setDefaultPlaybackRate * @param {number} defaultPlaybackRate * New value to set the `defaultPlaybackRate` property to. */ /** * Set the value of `playbackRate` on the swf. `playbackRate` indicates * the rate at which the media is currently playing back. Examples: * - if playbackRate is set to 2, media will play twice as fast. * - if playbackRate is set to 0.5, media will play half as fast. * * @method Flash#setPlaybackRate * @param {number} playbackRate * New value of `playbackRate` on the swf. A number indicating * the current playback speed of the media, where 1 is normal speed. */ /** * Set the value of `autoplay` on the swf. `autoplay` indicates * that the media should start to play as soon as the page is ready. * * @method Flash#setAutoplay * @param {boolean} autoplay * - The value of `autoplay` from the swf. * - True indicates that the media ashould start as soon as the page loads. * - False indicates that the media should not start as soon as the page loads. */ /** * Set the value of `loop` on the swf. `loop` indicates * that the media should return to the start of the media and continue playing once * it reaches the end. * * @method Flash#setLoop * @param {boolean} loop * - True indicates that playback should seek back to start once * the end of a media is reached. * - False indicates that playback should not loop back to the start when the * end of the media is reached. */ /** * Set the value of `mediaGroup` on the swf. * * @method Flash#setMediaGroup * @param {string} mediaGroup * New value of `mediaGroup` to set on the swf. */ /** * Set the value of `controller` on the swf. * * @method Flash#setController * @param {string} controller * New value the current value of `controller` on the swf. */ /** * Get the value of `controls` from the swf. `controls` indicates * whether the native flash controls should be shown or hidden. * * @method Flash#controls * @return {boolean} * - The value of `controls` from the swf. * - True indicates that native controls should be showing. * - False indicates that native controls should be hidden. */ /** * Set the value of the `volume` on the swf. `volume` indicates the current * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and * so on. * * @method Flash#setVolume * @param {number} percentAsDecimal * The volume percent as a decimal. Value will be between 0-1. */ /** * Set the value of the `muted` on the swf. `muted` indicates that the current * audio level should be silent. * * @method Flash#setMuted * @param {boolean} muted * - True if the audio should be set to silent * - False otherwise */ /** * Set the value of `defaultMuted` on the swf. `defaultMuted` indicates * whether the media should start muted or not. Only changes the default state of the * media. `muted` and `defaultMuted` can have different values. `muted` indicates the * current state. * * @method Flash#setDefaultMuted * @param {boolean} defaultMuted * - True indicates that the media should start muted. * - False indicates that the media should not start muted. */ /* Flash Support Testing -------------------------------------------------------- */ /** * Check if the Flash tech is currently supported. * * @return {boolean} * - True if the flash tech is supported. * - False otherwise. */ Flash.isSupported = function () { return Flash.version()[0] >= 10; // return swfobject.hasFlashPlayerVersion('10'); }; // Add Source Handler pattern functions to this tech _tech2['default'].withSourceHandlers(Flash); /* * Native source handler for flash, simply passes the source to the swf element. * * @property {Tech~SourceObject} source * The source object * * @property {Flash} tech * The instance of the Flash tech */ Flash.nativeSourceHandler = {}; /** * Check if the Flash can play the given mime type. * * @param {string} type * The mimetype to check * * @return {string} * 'maybe', or '' (empty string) */ Flash.nativeSourceHandler.canPlayType = function (type) { if (type in Flash.formats) { return 'maybe'; } return ''; }; /** * Check if the media element can handle a source natively. * * @param {Tech~SourceObject} source * The source object * * @param {Object} [options] * Options to be passed to the tech. * * @return {string} * 'maybe', or '' (empty string). */ Flash.nativeSourceHandler.canHandleSource = function (source, options) { var type = void 0; function guessMimeType(src) { var ext = Url.getFileExtension(src); if (ext) { return 'video/' + ext; } return ''; } if (!source.type) { type = guessMimeType(source.src); } else { // Strip code information from the type because we don't get that specific type = source.type.replace(/;.*/, '').toLowerCase(); } return Flash.nativeSourceHandler.canPlayType(type); }; /** * Pass the source to the swf. * * @param {Tech~SourceObject} source * The source object * * @param {Flash} tech * The instance of the Flash tech * * @param {Object} [options] * The options to pass to the source */ Flash.nativeSourceHandler.handleSource = function (source, tech, options) { tech.setSrc(source.src); }; /** * noop for native source handler dispose, as cleanup will happen automatically. */ Flash.nativeSourceHandler.dispose = function () {}; // Register the native source handler Flash.registerSourceHandler(Flash.nativeSourceHandler); /** * Flash supported mime types. * * @constant {Object} */ Flash.formats = { 'video/flv': 'FLV', 'video/x-flv': 'FLV', 'video/mp4': 'MP4', 'video/m4v': 'MP4' }; /** * Called when the the swf is "ready", and makes sure that the swf is really * ready using {@link Flash#checkReady} */ Flash.onReady = function (currSwf) { var el = Dom.getEl(currSwf); var tech = el && el.tech; // if there is no el then the tech has been disposed // and the tech element was removed from the player div if (tech && tech.el()) { // check that the flash object is really ready Flash.checkReady(tech); } }; /** * The SWF isn't always ready when it says it is. Sometimes the API functions still * need to be added to the object. If it's not ready, we set a timeout to check again * shortly. * * @param {Flash} tech * The instance of the flash tech to check. */ Flash.checkReady = function (tech) { // stop worrying if the tech has been disposed if (!tech.el()) { return; } // check if API property exists if (tech.el().vjs_getProperty) { // tell tech it's ready tech.triggerReady(); } else { // wait longer this.setTimeout(function () { Flash.checkReady(tech); }, 50); } }; /** * Trigger events from the swf on the Flash Tech. * * @param {number} swfID * The id of the swf that had the event * * @param {string} eventName * The name of the event to trigger */ Flash.onEvent = function (swfID, eventName) { var tech = Dom.getEl(swfID).tech; var args = Array.prototype.slice.call(arguments, 2); // dispatch Flash events asynchronously for two reasons: // - Flash swallows any exceptions generated by javascript it // invokes // - Flash is suspended until the javascript returns which may cause // playback performance issues tech.setTimeout(function () { tech.trigger(eventName, args); }, 1); }; /** * Log errors from the swf on the Flash tech. * * @param {number} swfID * The id of the swf that had an error. * * @param {string} The error string * The error to set on the Flash Tech. * * @return {MediaError|undefined} * - Returns a MediaError when err is 'srcnotfound' * - Returns undefined otherwise. */ Flash.onError = function (swfID, err) { var tech = Dom.getEl(swfID).tech; // trigger MEDIA_ERR_SRC_NOT_SUPPORTED if (err === 'srcnotfound') { return tech.error(4); } // trigger a custom error tech.error('FLASH: ' + err); }; /** * Get the current version of Flash that is in use on the page. * * @return {Array} * an array of versions that are available. */ Flash.version = function () { var version = '0,0,0'; // IE try { version = new _window2['default'].ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1]; // other browsers } catch (e) { try { if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin) { version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\D+/g, ',').match(/^,?(.+),?$/)[1]; } } catch (err) { // satisfy linter } } return version.split(','); }; /** * Only use for non-iframe embeds. * * @param {Object} swf * The videojs-swf object. * * @param {Object} flashVars * Names and values to use as flash option variables. * * @param {Object} params * Style parameters to set on the object. * * @param {Object} attributes * Attributes to set on the element. * * @return {Element} * The embeded Flash DOM element. */ Flash.embed = function (swf, flashVars, params, attributes) { var code = Flash.getEmbedCode(swf, flashVars, params, attributes); // Get element by embedding code and retrieving created element var obj = Dom.createEl('div', { innerHTML: code }).childNodes[0]; return obj; }; /** * Only use for non-iframe embeds. * * @param {Object} swf * The videojs-swf object. * * @param {Object} flashVars * Names and values to use as flash option variables. * * @param {Object} params * Style parameters to set on the object. * * @param {Object} attributes * Attributes to set on the element. * * @return {Element} * The embeded Flash DOM element. */ Flash.getEmbedCode = function (swf, flashVars, params, attributes) { var objTag = ''; }); attributes = (0, _obj.assign)({ // Add swf to attributes (need both for IE and Others to work) data: swf, // Default to 100% width/height width: '100%', height: '100%' }, attributes); // Create Attributes string Object.getOwnPropertyNames(attributes).forEach(function (key) { attrsString += key + '="' + attributes[key] + '" '; }); return '' + objTag + attrsString + '>' + paramsString + ''; }; // Run Flash through the RTMP decorator (0, _flashRtmp2['default'])(Flash); _component2['default'].registerComponent('Flash', Flash); _tech2['default'].registerTech('Flash', Flash); exports['default'] = Flash;