'use strict';
exports.__esModule = true;
var _component = require('../../component.js');
var _component2 = _interopRequireDefault(_component);
var _dom = require('../../utils/dom.js');
var Dom = _interopRequireWildcard(_dom);
var _formatTime = require('../../utils/format-time.js');
var _formatTime2 = _interopRequireDefault(_formatTime);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file remaining-time-display.js
*/
/**
* Displays the time left in the video
*
* @extends Component
*/
var RemainingTimeDisplay = function (_Component) {
_inherits(RemainingTimeDisplay, _Component);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function RemainingTimeDisplay(player, options) {
_classCallCheck(this, RemainingTimeDisplay);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
_this.on(player, 'timeupdate', _this.updateContent);
_this.on(player, 'durationchange', _this.updateContent);
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
RemainingTimeDisplay.prototype.createEl = function createEl() {
var el = _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-remaining-time vjs-time-control vjs-control'
});
this.contentEl_ = Dom.createEl('div', {
className: 'vjs-remaining-time-display',
// label the remaining time for screen reader users
innerHTML: '' + this.localize('Remaining Time') + ' -0:00'
}, {
// tell screen readers not to automatically read the time as it changes
'aria-live': 'off'
});
el.appendChild(this.contentEl_);
return el;
};
/**
* Update remaining time display.
*
* @param {EventTarget~Event} [event]
* The `timeupdate` or `durationchange` event that caused this to run.
*
* @listens Player#timeupdate
* @listens Player#durationchange
*/
RemainingTimeDisplay.prototype.updateContent = function updateContent(event) {
if (this.player_.duration()) {
var localizedText = this.localize('Remaining Time');
var formattedTime = (0, _formatTime2['default'])(this.player_.remainingTime());
if (formattedTime !== this.formattedTime_) {
this.formattedTime_ = formattedTime;
this.contentEl_.innerHTML = '' + localizedText + ' -' + formattedTime;
}
}
// Allows for smooth scrubbing, when player can't keep up.
// var time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();
// this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration());
};
return RemainingTimeDisplay;
}(_component2['default']);
_component2['default'].registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
exports['default'] = RemainingTimeDisplay;