'use strict'; exports.__esModule = true; var _component = require('../../component.js'); var _component2 = _interopRequireDefault(_component); var _dom = require('../../utils/dom.js'); var Dom = _interopRequireWildcard(_dom); var _formatTime = require('../../utils/format-time.js'); var _formatTime2 = _interopRequireDefault(_formatTime); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file remaining-time-display.js */ /** * Displays the time left in the video * * @extends Component */ var RemainingTimeDisplay = function (_Component) { _inherits(RemainingTimeDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function RemainingTimeDisplay(player, options) { _classCallCheck(this, RemainingTimeDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.on(player, 'timeupdate', _this.updateContent); _this.on(player, 'durationchange', _this.updateContent); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ RemainingTimeDisplay.prototype.createEl = function createEl() { var el = _Component.prototype.createEl.call(this, 'div', { className: 'vjs-remaining-time vjs-time-control vjs-control' }); this.contentEl_ = Dom.createEl('div', { className: 'vjs-remaining-time-display', // label the remaining time for screen reader users innerHTML: '' + this.localize('Remaining Time') + ' -0:00' }, { // tell screen readers not to automatically read the time as it changes 'aria-live': 'off' }); el.appendChild(this.contentEl_); return el; }; /** * Update remaining time display. * * @param {EventTarget~Event} [event] * The `timeupdate` or `durationchange` event that caused this to run. * * @listens Player#timeupdate * @listens Player#durationchange */ RemainingTimeDisplay.prototype.updateContent = function updateContent(event) { if (this.player_.duration()) { var localizedText = this.localize('Remaining Time'); var formattedTime = (0, _formatTime2['default'])(this.player_.remainingTime()); if (formattedTime !== this.formattedTime_) { this.formattedTime_ = formattedTime; this.contentEl_.innerHTML = '' + localizedText + ' -' + formattedTime; } } // Allows for smooth scrubbing, when player can't keep up. // var time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime(); // this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration()); }; return RemainingTimeDisplay; }(_component2['default']); _component2['default'].registerComponent('RemainingTimeDisplay', RemainingTimeDisplay); exports['default'] = RemainingTimeDisplay;