'use strict'; exports.__esModule = true; var _button = require('../button.js'); var _button2 = _interopRequireDefault(_button); var _component = require('../component.js'); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file fullscreen-toggle.js */ /** * Toggle fullscreen video * * @extends Button */ var FullscreenToggle = function (_Button) { _inherits(FullscreenToggle, _Button); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function FullscreenToggle(player, options) { _classCallCheck(this, FullscreenToggle); var _this = _possibleConstructorReturn(this, _Button.call(this, player, options)); _this.on(player, 'fullscreenchange', _this.handleFullscreenChange); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this); }; /** * Handles fullscreenchange on the player and change control text accordingly. * * @param {EventTarget~Event} [event] * The {@link Player#fullscreenchange} event that caused this function to be * called. * * @listens Player#fullscreenchange */ FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) { if (this.player_.isFullscreen()) { this.controlText('Non-Fullscreen'); } else { this.controlText('Fullscreen'); } }; /** * This gets called when an `FullscreenToggle` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ FullscreenToggle.prototype.handleClick = function handleClick(event) { if (!this.player_.isFullscreen()) { this.player_.requestFullscreen(); } else { this.player_.exitFullscreen(); } }; return FullscreenToggle; }(_button2['default']); /** * The text that should display over the `FullscreenToggle`s controls. Added for localization. * * @type {string} * @private */ FullscreenToggle.prototype.controlText_ = 'Fullscreen'; _component2['default'].registerComponent('FullscreenToggle', FullscreenToggle); exports['default'] = FullscreenToggle;